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1x6 Beetle's High Horps

9/15/1963•9 min•Beetle Bailey

Season 1 Episodes

50 episodes
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9 min

1. Home Sweet Swampy

Beetle and Sarge win ten-day leaves. But Sgt. Snorkle can't bear being away from Camp Swampy.

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9 min

2. Hero's Reward

The army is playing war games and Beetle is picked to run messages between the regiments. Failing miserably, he manages to get everyone captured except Zero and himself.

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7 min

3. Et Tu Otto

Sgt. Snorkle gets advice from the camp chaplain as how to get along better with his men. The chaplain tells him to be nicer and take an interest in their hobbies and help them with their work. The platoon thinks that Sgt. Snorkle has lost his mind and attack him to return him to his old self.

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9 min

4. Psychological Testing

Van Bellingham Cartwright Forbes arrives at Camp Swampy to take on the best men for the new psychological test. Beetle and Snorkle are picked.

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7 min

5. A Tree is a Tree is a Tree?

Sgt. Snorkle wants to make Camp Swampy look better so he sends away for a Japanese leechee tree. Zero is put in charge of planting it. He accidentally kills it and desperately needs a replacement before Sgt. Snorkle gets back.

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9 min

6. Beetle's High Horps

To bring Camp Swampy to the attention of The Pentagon, Gen. Halftrack decides to put a man on the moon. And Beetle Bailey is chosen to volunteer.

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5 min

7. Labor Shortage

Sgt. Snorkle assigns everyone to KP duty so they get even by making his chili extra hot.

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6 min

8. Don't Fiddle with the Brass

Sgt. Snorkle's platoon is selected to play a concert for a group of visiting officers. Unfortunately nobody in the platoon can play an instrument. They decide to play a record and just pretend to play. Will their plan work or will it backfire?

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6 min

9. The Sergeant's Master

A mistaken order from the Pentagon promotes the Sarge's dog, Otto, to the rank of lieutenant.

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6 min

10. The Bull of the Ball

Bunny breaks her date with Beetle so she can go out with a dashing playboy in his Italian sports car. Cosmo advises Beetle to follow them to a masquerade ball. In a hastily thrown together costume, he puts a mounted stag's head on and an impromptu bull fight ensues on the dance floor.

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6 min

11. 60-Count 'em-60!

A company of WACS is stationed at Camp Swampy. Sarge tries his hardest to get them to leave.

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6 min

12. Grab Your Socks

Sarge's nightmares keep everyone awake before a super-important morning inspection.

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6 min

13. The Blue Ribbon

Sarge wants to enter Otto in the dog show. But only dogs of breeding are eligible.

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6 min

14. Go Yeast, Young Man

Beetle Bailey and Zero provide an unwelcome contribution to Sgt. Snorkle's birthday celebration for Gen. Halftrack by baking a cake and adding a tremendous amount of yeast.

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6 min

15. We Love You, Sergeant Snorkle

To prevent Sgt. Snorkle from being transferred, Cosmo tries to get him broken to private...by hypnosis.

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6 min

16. Is This Drip Necessary

The plumbing in Gen. Halftrack's house goes haywire when Beetle takes charge.

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6 min

17. A Christmas Tale

It's Christmas Eve, and Sgt. Snorkle dreams of "The Night Before Christmas"...with Gen. Halftrack and Pvt. Bailey as the stars.

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6 min

18. For Officers Only

Beetle and his pals want to go to the big dance. But it's for officers only, and Sarge is determined it'll stay that way.

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6 min

19. Bye Bye Young Lovers

Beetle tries to elope with Bunny, but makes the mistake of letting Zero supply the getaway vehicle, Officer Clancy's horse.

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6 min

20. A Pass Is a Pass Is a Pass

It's the big football game between the Camp Swampy Swamprats and the Military Police Giants. With the MP's leading 167 to 0 and one minute to go, Beetle volunteers to make at least one score for Swampy in exchange for a weekend pass.

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6 min

21. Leap No More My Lady

The General is receiving a visit from an old friend and his lady, but no one is aware of who the lady is.

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6 min

22. Tatoo-Tootsie Goodbye

Beetle has to outdo Seymour Seymour, a well tattooed sailor who's got an eye for Bunny.

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6 min

23. Welsh Rabbit

Beetle and Zero wage war on a rabbit entrenched in the General's garden. They use bazookas and decoy carrots to out, maneuver the animal.

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6 min

24. Cosmo's Naught

Beetle, Zero and Cosmo take a fifty mile hike as part of the physical fitness program. Cosmo bets he can beat them to their destination.

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6 min

25. Camp Invisible

While cleaning up for the big inspection, Zero grabs the wrong can of paint, special "invisible paint". As he works, Camp Swampy disappears.

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6 min

26. 'V' for Visitors

It's visitors day at Camp Swampy and Bunny's dad is visiting the camp.

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6 min

27. Shutterbugged

Beetle needs money for his two-week furlough. Cosmo suggests he enter a photo contest using Zero as a model in parachute shots.

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6 min

28. Little Pooch Lost

Beetle and his buddies ruin Gen. Halftrack's dedication speech at the new missile site...when they try to find the Sarge's missing dog Otto.

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6 min

29. Halftrack's Navy

Snorkle's platoon is taught underwater demolition. They are to clear away all obstructions from the harbor so Admiral Bilgewater can bring his ship in for an inspection visit.

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6 min

30. Don't Give Up the Swamp

The Navy is set to take over Camp Swampy...if the swamp is deep enough for a ship. Beetle's platoon has to make sure it isn't.

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6 min

31. Hoss Laffs

Sarge picks Zero and Beetle to help him deliver the statue of General Ruff Rider to the big unveiling. But the ride to Swampy is a little too rough for the Ruff Rider.

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6 min

32. The Red Carpet Treatment

Cosmo will provide all the trimmings for Bunny's birthday, chauffeured car, dinner, a show...for $20. Somehow he winds up with a profit of over $19.

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6 min

33. Lucky Beetle

Beetle buys a good-luck magnet to help him through Friday the 13th. The magnet practically wrecks Camp Swampy.

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6 min

34. Sweet Sunday

What starts as a pleasant Sunday drive for Beetle, Otto, Bunny, and Bunny's father turns into chaos involving littering, a speeding ticket, and an unexpected--and interrupted--marriage ceremony for Beetle and Bunny by a rural judge.

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6 min

35. Operation Butler

Beetle goes on a quiz show and wins a butler for a day. His man is busy serving him when Gen. Halftrack brings a visiting senator to the barracks.

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6 min

36. Bridge on the River 'Y'

During war games, Beetle and his buddies are sent to blow up the bridge on the River Y...leaving Zero at headquarters with the remote control of the dynamite.

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6 min

37. The Secret Weapon

Camp Swampy receives a new secret weapon, but it looks a lot like the new organ intended for the post choir.

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5 min

38. The Diet

Sgt. Snorkle puts on so much weight, he forces himself to diet...and he insists everyone do the same. The men resort to night maneuvers to get dinner.

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6 min

39. The Heir

Beetle is sole heir to a ten million dollar estate, and Cosmo shows him how to spend the money.

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6 min

40. Breaking the Leash

Beetle and his pals are assigned to train the ferocious new Army dogs. To gain their confidence, they don dog costumes and get into the cage with them.

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6 min

41. The Spy

Somebody stole Camp Swampy's "top secret". The offender will be shot.

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6 min

42. The Jinx

When Beetle and his friends read a fortune cookie message saying to beware of beetles because they bring bad luck, his friends immediately jump to the conclusion that Beetle himself will be a jinx to them.

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6 min

43. Courage Encourager

Gen. Halftrack buys a new machine that makes the timid brave. Beetle tries it and starts giving the general orders.

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5 min

44. Sgt. Snorkle's Longest Day

They try to sneak through the barbed wire, then a mine field. Sgt. Snorkle is getting so fat, he blows up like a balloon and takes off.

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6 min

45. Everything's Ducky

Sen. Trombone visits Camp Swampy and orders his favorite meal, duck. But the only duck in camp is Gen. Halftrack's pet.

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6 min

46. The Play's the Thing

Beetle plays a big love scene with sultry actress, Za Za Vavoom...and wrecks the set.

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6 min

47. Geronimo

Gen. Halftracks has only a few days to train one of his platoons to parachute from 20 thousand feet.

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6 min

48. Son of a Gun of a Gun

The Camp Swampy ceremonial breaks loose, rolls into Gen. Halftrack's office with Beetle and Cosmo hanging on.

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6 min

49. Zero's Dizzy Double Date

Killer pulls a costume switch on Zero so he can get his date at the masquerade ball. But Beetle gives Zero a hand with some tricks of his own.

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6 min

50. Dr. Jekyl and Beetle Bailey

Beetle takes an overdose of an experimental pep pill. His new found strength almost ruins Sgt. Snorkle and Camp Swampy.