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1x23 Mission Skateboard
Season 1 Episodes
77 episodes
1. Mission Family Photo
The Ducklings want to take a beautiful family portrait with their pop, but Weasy can’t help making faces and monkeying around. The Ducklings decide to take a surprise photo of him so that he’ll look natural.
2. Mission New Pet
The Ducklings want a pet, but Weasy isn't keen on changing his comfortable life. He finally gives in and lets them adopt a crab, but it soon starts wreaking havoc in the hayloft. Weasy has to do something about it.
3. Mission Sharing
The Ducklings and Weasy battle for the last piece of popcorn, but it ends up getting thrown out the window. The Weasy family will have to go without a treat - unless they can find a way to get the farmer's packet!
4. Mission Birthday
It’s Weasy’s birthday! He is keen to find out if the Ducklings got him his dream present, but he keeps ruining their party preparations. The ducklings immobilize Weasy, which gives the Chipmunk an opportunity to steal his presents.
5. Mission Game Over
The Ducklings can't get their pop's attention - he spends all his time playing on his phone! They force him outside to play ball, but Weasy is obsessed. The Ducklings decide to confiscate the phone, but Weasy has no intention of giving in.
6. Mission Cheerleading
The Ducklings lose a relay race against the eaglets and are fed up with Weasy for not cheering them on. As Papa Eagle comes to show off, Weasy decides to challenge this pretentious family. It's time to train, but Weasy becomes an unbearable coach.
7. Mission Giant
Weasy shows off his pedal car. The Ducklings want to try it out, but Weasy refuses because they are too small. The Ducklings witness an experiment on the Farm of the Future that could solve their problem: a device that makes you grow!
8. Mission Take Off
The eagle family are performing synchronised flight. The Ducklings are blown away and join the eagle family, who teach them how to fly in formation. Weasy feels left out and finds a way to fly 'for real' so that he can also take part.
9. Mission Scarecrow
While playing baseball, Weasy hits a ball out of bounds. It lands on a scary scarecrow, which frightens the Ducklings. Weasy makes fun of them, but he's scared too! He leaves without the ball but refuses to admit that he’s afraid.
10. Mission Clean Up
The Ducklings find a jigsaw puzzle and can't wait to put it together. But the attic is such a mess that there's no room left to play! Luckily, Spicy has spotted a sorting robot in the Farm of the Future.
11. Mission Bad Patient
The Chipmunk accidentally gets hit by a ball during a game of baseball. To make him feel better, the Ducklings feed him popcorn. The Chipmunk decides to play sick to get more and more privileges. Weasy has had enough!
12. Mission Shopping
The freight train is here! Weasy wants to go shopping, but the Ducklings want to play with their teddies. They secretly play while Weasy shops. Just when the train is about to leave, the Ducklings realize that their teddy bears are still inside!
13. Mission Cloning
The Ducklings need help building a toy castle, but Weasy really wants to play his new game console. He spots an invention from the Farm of the Future: an instant cloning machine. He decides to clone himself so that his double can help the Ducklings.
14. Mission Bat
The Ducklings try to get rid of a bat that has interrupted their game. But Weasy thinks it's supercool and ditches the Ducklings to become a comic book hero with a bat sidekick.
15. Mission Penalty
Weasy and the Chipmunk fight over a toy, which leads to bad consequences. When the Ducklings realise that their father has caused a lot of damage to the farm, they decide to improvise a trial. The sentence? Community service to correct all their mistakes!
16. Mission Camping
Weasy promises to go camping with the Ducklings, but he wants to watch football instead. During half-time, Weasy attempts to finish camping as quickly as possible.
17. Mission Magic
Weasy finds a box full of magic props but won't share, upsetting Spicy who wants to be a magician too. Spicy is sad until she discovers the Farm of the Future's latest invention. Now, her magic trick will make Weasy's act look ridiculous!
18. Mission Rollercoaster
The Ducklings ban Weasy from playing on their toy train track after he destroys it, and it has to be rebuilt. Annoyed, he decides to create his own mega course: no ducklings allowed!
19. Mission Rodeo
The Ducklings look after the sheep while wearing cowboy hats and riding a hen. This gives Weasy the idea to have a rodeo session with one of the sheep - but it won't buck! The Ducklings must stop their father from upsetting the animals.
20. Mission Masterpiece
The Ducklings paint a picture which Weasy learns to appreciate, but it ends up in the possession of the farmer, who has also fallen in love with the painting. Weasy and the Ducklings have to perform a heist to get the painting back.
21. Mission Showtime
Spicy directs a show starring Sunny and the eaglets. Weasy wants to join in, but Spicy worries Weasy will overdo it and refuses to give him a role. Weasy decides to force his way onto the stage, convinced she will inevitably recognise his talent.
22. Mission Cow
Weasy throws his boomerang and smashes a hole in the grain store. The farmer thinks his cow did it and decides to sell the naughty cow. The Ducklings can't believe Weasy would allow the cow to take the blame - they need to sort this out!
23. Mission Skateboard
Weasy thinks he's ace at skateboarding and decides to teach his daughters and the eaglets some tricks. Weasy quickly realises that one of the eaglets has much more talent than he does. Not wanting to lose his authority, Weasy decides to cheat.
24. Mission Obstacle Course
Weasy and the Ducklings race around an obstacle course on a sheep and a chicken. When he spots a device in the Farm of the Future that can give one animal the abilities of another, Weasy sees his chance to win.
25. Mission Bubbles
Sunny and Spicy are happily playing with bubbles until Weasy shows up and pops them - he's ruining their game! It's time to teach Weasy a lesson.
26. Mission Sculpture
The Ducklings get creative and make sculptures of themselves out of straw. Weasy thinks he can do better, but his sculpture is a fiasco. The Farm of the Future offers a precise modelling cutting system, will Weasy be able to outsmart his daughters?
27. Mission Birthday Present
Weasy has forgotten the Ducklings' birthday! Weasy quickly makes them something, but it falls apart. The Ducklings are sad when they realise he forgot - they will have to find their own present.
28. Mission Thief
The Ducklings blame Weasy for eating the entire supply of popcorn. Weasy insists it wasn't him! Victim of an injustice, Weasy sets up a trap to find out who the real thief is and prove his innocence.
29. Mission Shield
The Ducklings go for a bumpy ride in the radio-controlled car. Weasy is worried his things will get damaged. He draws no-traffic zones with chalk, but the Ducklings don't respect the 'rules of the road' imposed by their father.
30. Mission Pirates
The Ducklings play pirates, taking turns to be captain. Weasy joins in the fun, and the Ducklings are over the moon - until he refuses to give up his captain's hat and breaks the rules of the game. The Ducklings have only one solution: mutiny!
31. Mission Christmas
The Ducklings' stockings are filled with presents, but Santa didn't visit Weasy - so he unwraps the Ducklings' presents instead. Will Weasy make amends?
32. Mission Swimming Pool
The ducklings want to cool off in their swimming pool, but Weasy accidently destroys it! He decides to make amends by building them a mega swimming pool using special water capsules.
33. Mission Robot 2.0
Weasy finds an amazing toy robot that he can control with a VR headset, but he has so much fun with it that he forgets about the ducklings.
34. Mission Calm
When Weasy keeps disturbing the ducklings, they find a device at the Farm of the Future that can transfer one animal's mind into the body of another. They decide to use it on Weasy.
35. Mission Popcorn
Weasy keeps munching popcorn and doesn't realise that he's depriving the ducklings of their breakfast! The ducklings must take matters into their own hands.
36. Mission Dance
Weasy and the ducklings compete playing a dance video game. Their rivalry ends when the Chipmunk gets the highest score and won't stop boasting.
37. Mission Basketball
Weasy teams up with the cheating Chipmunk to win a game of basketball.
38. Mission Recipe
The ducklings cook up some lovely vegetable dishes, but Weasy will only eat his popcorn.
39. Mission Mini
It's mini mayhem when the ducklings find a device that can shrink things.
40. Mission Bath
It's bathtime! The ducklings are determined Weasy will get clean.
41. Mission Bling-Bling
Weasy falls in love with a gold watch, but it belongs to the farmer...
42. Mission Sleep
The ducklings are exhausted and just want to sleep, but Weasy starts snoring.
43. Mission Keepsakes
Can Weasy get his keepsakes back from the farmer's house?
44. Mission Bowling
Weasy keeps losing at coconut shy, so he uses a time-stopping machine to cheat.
45. Mission Taking Turns
Weasy won't return a video game to the ducklings until he wins.
46. Mission Superhero
Weasy and the ducklings find an invention that gives them real-life superpowers.
47. Mission Memory
The Weasy family play a game. Weasy keeps losing and decides to cheat - but his attempt backfires, and he hits his head and loses his memory... for good! Can the ducklings get him to remember them?
48. Mission Party Time
The ducklings are throwing a party in the attic. Weasy thinks it’s a great idea until he realises that grown-ups are not invited! Feeling left out, he decides to throw his own, with chaotic results!
49. Mission Egg
The ducklings stumble across an egg in the farmyard and become fiercely protective. They even want Weasy to keep it and grow their family! But Weasy is hesitant... And is the egg all that it seems?
50. Mission Hide-and-Seek
Weasy cheats at hide-and-seek by putting a GPS on one of the ducklings so he can always find them. This soon backfires when the ducklings catch on to his scheme!
51. Mission Detective
The ducklings try to make Weasy understand that his harmonica playing is unbearable, but he won't listen. When the next morning his harmonica has mysteriously vanished, he launches an investigation.
52. Mission Harmony
Weasy and Spicy have to cover their ears when Sunny learns to play the guitar.
53. Mission Puppet
The ducklings discover a device that allows them to control Weasy's movements. Things go awry when it ends up in the hands of the cheeky Chipmunk!
54. Mission Castle
The ducklings are having fun playing in their homemade castle. Weasy wants to be a noble knight but takes his playing too far and destroys the ducklings' hard work. Can he make it up to them?
55. Mission Ants
The Ducklings want to keep ants in the attic, but Weasy is too afraid of the insects. Can he find a way to remove them and keep the Ducklings happy?
56. Mission Holiday
The Ducklings want to go on holiday, but Weasy comes up with various ploys to make them believe it's impossible to go. They realise Weasy has tricked them and decide to go without him!
57. Mission Gravity
The Ducklings lose their toy in the barn after one of Weasy's games but discover an antigravity machine that will help them find it. They almost get it back - until Weasy steals the machine!
58. Mission Treasure Hunt
Weasy and the Ducklings discover a treasure map. Weasy steals it and sets off alone on the trail, but the Ducklings are determined not to miss out and want the map back!
59. Mission Sensible
The Ducklings are fed up with Weasy's immaturity, so they use a device to make him more sensible. But when Weasy becomes super serious, the Ducklings want their real dad back.
60. Mission Lost Sheep
Weasy and the Ducklings come across a lost sheep and decide to look after it. When they get home, they argue over who gets to play games with their new friend.
61. Mission Invisible
Weasy sends the Ducklings to bed, but they want to keep watching TV. They find an invisibility ray and use it to stay up without Weasy seeing - but he soon catches on to their scheme!
62. Mission Rocket
The Ducklings are determined to touch a shooting star and steal Weasy's model rocket to fly into the night sky. Weasy leaps into action to stop them.
63. Mission Make-Up
The Ducklings are building a train set and start bickering over who has the best idea. Weasy steps in to help, but his methods soon make things worse.
64. Mission Makeover
When Sunny the Duckling wants a multicoloured hairstyle, Weasy worries people will laugh. He tries to stop her but realises that Sunny needs to express herself.
65. Mission Drone
It's the Ducklings' first time playing with a drone, and Weasy is confident he'll beat them in a race. But the Ducklings soon prove him wrong, so Weasy starts cheating to win!
66. Mission New Dad
The Ducklings are frustrated with Weasy - he always plays video games and leaves the attic in a mess! They notice that the farmer takes great care of his chickens and decide to live with him instead.
67. Mission Robot Farmer
Weasy is excited about a new chip that will make his toy robot move on its own. When the Ducklings accidentally break the chip, they replace it with one from the Farm of the Future.
68. Mission Movie Night
No description available.
69. Mission Circus
Weasy and the Ducklings find a chest full of circus supplies. When the cheeky Chipmunk puts on his own show, Weasy trains the Ducklings to do an incredible circus act that will impress the whole farm!
70. Mission Grand Prix
The Ducklings, the Eaglets and the Chipmunk are having a race! When Weasy realises that his Ducklings are going to lose, he decides to cheat - but Papa Eagle sees through his scheme.
71. Mission Rock Band
Weasy can't help but play rock music when he forms a band with the Ducklings, but it isn't their style. They ask him to leave the band - so he finds an electric guitar and plans to take over the show!
72. Mission Wake Up
It's the Ducklings' big day of outdoor activities, but Weasy is too tired after staying up all night playing video games. Can he find a way to wake up and come through for the Ducklings?
73. Mission Gardening
A seed the Ducklings have planted has become a beautiful flower, but nothing has grown at all in Weasy's planter. He finds an experiment that makes plants grow superfast and can't resist trying it.
74. Mission Baby
Weasy makes fun of the Ducklings for playing with a doll they found in the farmer's yard, but in reality, Weasy wants to play too! When it goes missing, the Ducklings must trick him to get it back.
75. Mission Playground
Weasy keeps wrecking the Ducklings' playground with his remote-controlled car, so they use an invention from the Farm of the Future to create a barrier - but Weasy steals it to use for his own game!
76. Mission Suspicion
The farmer calls the FBI to investigate the weird happenings on the farm. As he shows the agents all the chaos, the Weasy Family watch and remember all of their craziest adventures.
77. Mission Family
To escape doing a jigsaw puzzle, Weasy hides behind the bookcase. He finds an old postcard that reminds him of his past - and the first time he met his beloved Ducklings.

















